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TinyWarz

tinywarz

Summary:

TinyWarz is a free massively multiplayer, turn-based game where players battle other players and computer controlled bandits on distant worlds. Time is an important factor in TinyWarz - players are given a limited amount of time to finish their turns and are rewarded for early completion. In TinyWarz, each player is represented by a commander which they can customize through skills and abilities that are purchased with level points.

Features

New Command Units
Four new Command units have been added with this update:
- Scout Sniper: A meka with a large ballistic weapon that can shoot over 10 range and deploy turrets to the battlefield.
- Shadow Assassin: A cloaking Command meka with the ability to deal massive damage.
- Deep Sensor: A meka able to deploy cloaked probes which is also equipped with Deep View, allowing it to see further than other units.
- Phase Guardian: A base defender meka able to protect structures and reconstruct destroyed buildings.

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Cloaking
Cloaking comes in two forms in TinyWarz: On-unit cloaking (handled through Cloak Speed) and Acti Cloaking. Units with a Cloaking Speed automatically cloak if they move at or under their Cloak Speed for the previous turn, if they exceed their Cloak Speed they uncloak. Units with built-in cloaking can also be ordered to move only at their Cloak Speed. Any unit can also be equipped with a Cloaking Mod which comes with a limited number of activations and allows that unit to cloak until that it moves.
Deep View
Deep View is a new technology that allows some units and buildings to extend their visual range by an additional sector. Some units and buildings are equipped with permanent Deep View, others have a built-in Acti or must use a Mod. Deep View does not reveal un-spawn bandit or Sha’Kahr units.

Building Actis
Some buildings are now equipped with Actis, these function exactly like their vehicular-counterparts.

Phase Shields
There are three new Phase Shield generating buildings. These create a Phase Shield in all adjacent squares around them. A Phase Shield reduces damage by 30, 40 or 50% and stacks with other overlapping Phase Shields. This allows buildings to gain 100% Phase Shield protection and be completely immune to damage until the Phase Shield generator is destroyed. Phase Shield generators only receive protection from the shield they generate, they receive no additional bonus from an overlapping shield.

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